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Chaos Rings Guide - Complete Gene List

Here is the list of all gene abilities available in the game. If you notice any errors, please email us from the support tab above. If you want to use this information on your website that is no problem, just credit this page. Thanks; we hope you enjoy playing Chaos Rings as much as we did.
Get Chaos Rings by Square Enix on the App Store
Tip: The abilities that yield stat boosts on level up are highlighted; we recommended equipping these on your characters as early as possible.   You can repeatedly find stat boosting seeds in the randomized treasure chests throughout the game, so you don't have to worry too much about a missed level or two.   Also there is no item that you can steal from enemies or bosses (as far as we know) that you can't repeatedly get elsewhere, so all you completionists out there can just relax and have fun.   Enjoy your stay, and please check out our apps. Good luck!

 Human Warrior (Escher / Musiea)
# Skill Name MP Target Effect
1 Trompe-L'oeil 40 Single Enemy Depletes break gauge / cancels target's action (when adv., low% )
2 Risk Breaker 70 Single Enemy Kamikaze attack that uses HP
3 Beserk Mode 50 Single Ally Increases Attack (5 turns)
4 Physical Block - Equipped Ally Chance to block physical attacks
5 Recover HP Every Turn - Equipped Ally Recovers 5% of max HP per turn
6 Critical Attack First - Equipped Ally First attack is always critical
 Human Mage (Escher / Musiea)
# Skill Name MP Target Effect
1 Mental Wall 30 Single Ally Reflects magic effects once (5 turns)
2 Braveheart 60 Single Ally Prevents Fallen once
3 Bind 30 Single Enemy Disable special abilities (5 turns)
4 MP 1/2 - Equipped Ally Reduces MP use by half
5 Boost Critical - Equipped Ally Deals double damage on critical
6 Magic Block - Equipped Ally Chance to block magical attacks
 Human Warrior (Eluca / Zhamo)
# Skill Name MP Target Effect
1 Trompe-L'oeil 40 Single Enemy Depletes break gauge / cancels target's action (when adv., low% )
2 Risk Breaker 70 Single Enemy Kamikaze attack that uses HP
3 Asura Lotus 300 Single Enemy Multi-hit Combo (2-5 single, 2-3 pair)
4 Physical Block - Equipped Ally Chance to block physical attacks
5 Recover HP Every Turn - Equipped Ally Recovers 5% of max HP per turn
6 Critical Pierce - Equipped Ally Ignores target Defense during Critical
 Human Mage (Eluca / Zhamo)
# Skill Name MP Target Effect
1 Mental Wall 30 Single Ally Reflects magic effects once (5 turns)
2 Braveheart 60 Single Ally Prevents Fallen once
3 Moonlight Shadow 200 Single Ally Invincible until next turn
4 MP 1/2 - Equipped Ally Reduces MP use by half
5 Boost Critical - Equipped Ally Deals double damage on critical
6 Recover MP Every Turn - Equipped Ally Recover 5% of max MP per turn
 Human Warrior (Olgar / Vahti)
# Skill Name MP Target Effect
1 Risk Breaker 70 Single Enemy Kamikaze attack that uses HP
2 Beserk Mode 50 Single Ally Increases Attack (5 turns)
3 Asura Lotus 300 Single Enemy Multi-hit Combo (2-5 single, 2-3 pair)
4 Recover HP Every Turn - Equipped Ally Recovers 5% of max HP per turn
5 Critical Attack First - Equipped Ally First attack is always critical
6 Critical Pierce - Equipped Ally Ignores target Defense during Critical
 Human Mage (Olgar / Vahti)
# Skill Name MP Target Effect
1 Braveheart 60 Single Ally Prevents Fallen once
2 Bind 30 Single Enemy Disable special abilities (5 turns)
3 Moonlight Shadow 200 Single Ally Invincible until next turn
4 Boost Critical - Equipped Ally Deals double damage on critical
5 Magic Block - Equipped Ally Chance to block magical attacks
6 Recover MP Every Turn - Equipped Ally Recovers 5% of max MP per turn
 Human Warrior (Ayuta / Mana)
# Skill Name MP Target Effect
1 Trompe-L'oeil 40 Single Enemy Depletes break gauge / cancels target's action (when adv., low% )
2 Beserk Mode 50 Single Ally Increases Attack (5 turns)
3 Asura Lotus 300 Single Enemy Multi-hit Combo (2-5 single, 2-3 pair)
4 Physical Block - Equipped Ally Chance to block physical attacks
5 Critical Attack First - Equipped Ally First attack is always critical
6 Critical Pierce - Equipped Ally Ignores target Defense during Critical
 Human Mage (Ayuta / Mana)
# Skill Name MP Target Effect
1 Mental Wall 30 Single Ally Reflects magic effects once (5 turns)
2 Bind 30 Single Enemy Disable special abilities (5 turns)
3 Moonlight Shadow 200 Single Ally Invincible until next turn
4 MP 1/2 - Equipped Ally Reduces MP use by half
5 Magic Block - Equipped Ally Chance to block magical attacks
6 Recover MP Every Turn - Equipped Ally Recovers 5% of max MP per turn
 Mouse Genes
# Skill Name MP Target Effect
1 Healing (HP) 20 Single Ally Restores HP
2 Mowe 16 Single Enemy Gale Magic Damage
3 Analyze 4 Single Enemy Displays Enemy Info
4 Beast Wavelength - Party Escape Always Successful
5 HP Boost - Equipped Ally +10 HP on Level Up
6 Boost Magic Power - Equipped Ally Greatly Increases Magic Power
 Dog Genes
# Skill Name MP Target Effect
1 Attach (Blaze) 10 Single Ally/Enemy Adds Blaze Element to target
2 Cremate 16 Single Enemy Blaze Magic Damage
3 Counter 28 Self Counter after physical damage
4 Encounter - Field Lets you turn encounters on or off
5 Dragon Gate: Stage 1 - Equipped Ally Adds 20 points to Attack
6 Tiger Gate: Stage 2 - Equipped Ally Adds 50 points to Speed
 Crocodile Genes
# Skill Name MP Target Effect
1 Diamond Density Mode 32 Single Ally Increases Defense (5 Turns)
2 Attach (Aqua) 10 Single Ally/Enemy Adds Aqua Element to target
3 Cocytus 16 Single Enemy Aqua Magic Damage
4 Physical Resistance - Equipped Ally Reduces damage of physical attacks
5 Dragon Gate: Stage 2 - Equipped Ally Adds 50 points to Attack
6 Attack Boost - Equipped Ally +1 Attack on Level Up
 Deer Genes
# Skill Name MP Target Effect
1 Cocytus 16 Single Enemy Aqua Magic Damage
2 Healing (HP) 20 Single Ally Restores HP
3 Telomere Revive 140 Single Ally Revives Fallen Ally
4 MP Boost - Equipped Ally +1 MP on Level Up
5 Boost Recovery - Equipped Ally Doubles HP or MP Recovered
6 Magic Resistance - Equipped Ally Reduces damage of magic attacks
 Bird Genes
# Skill Name MP Target Effect
1 Attach (Blaze) 10 Single Ally/Enemy Adds Blaze Element to target
2 Tachyon Mode 28 Single Ally Increases Speed (5 Turns)
3 Cremate 16 Single Enemy Blaze Magic Damage
4 Phoenix Gate: Stage 1 - Equipped Ally Adds 20 points to Luck
5 Blaze Attack - Equipped Ally Enhances Blaze Power
6 Blaze Resistance - Equipped Ally Reduces Blaze Damage
 Monkey Genes
# Skill Name MP Target Effect
1 Analyze 4  Single Enemy Display Enemy Info
2 Steal Item 10 Single Enemy Chance to Steal Item from target
3 Format 18 Single Ally/Enemy Heals all statuses except Fallen
4 Sexy Pose - Equipped Party Reduces shop price by 10%
5 Secrets if Steakubg - Equipped Ally Improves success rate of Steal Item
6 Phoenix Gate: MAX - Equipped Ally Add 100 points to Luck
 Hippopotamus Genes
# Skill Name MP Target Effect
1 Mow 18 Single Enemy Gale Magic Damage
2 Attach (Gale) 10 Single Ally/Enemy Adds Gale Element to target
3 Counter 28 Self Counter after physical damage
4 Defend Boost - Equipped Ally +1 to Defense on Level Up
5 Gale Attack - Equipped Ally Enhances Gale Damage
6 Gale Resistance - Equipped Ally Reduces Gale Damage
 Insect Genes
# Skill Name MP Target Effect
1 Diamond Density Mode 32 Single Ally Increases Defense (5 Turns)
2 Attach (Gale) 10 Single Ally/Enemy Adds Gale Element to Target
3 Poison Hand 52 Single Enemy Poisons / damages target (5 Turns)
4 Beast Wavelength - Party Escape Always Successful
5 Auto Guard - Equipped Ally Chance to defend when HP < 25%
6 Luck Boost - Equipped Ally +1 Luck on Level Up
 Manta Genes
# Skill Name MP Target Effect
1 Attach (Aqua) 10 Single Ally/Enemy Adds Aqua Element to target
2 Cocytus 16   Single Enemy Aqua Magic Damage
3 Analyze 4 Single Enemy Display Enemy Info
4 Tortoise Gate: Stage 1 - Equipped Ally Adds 20 points to Defense
5 Aqua Attack - Equipped Ally Enhances Aqua Power
6 Aqua Resistance - Equipped Ally Reduces Aqua Damage
 Slug Genes
# Skill Name MP Target Effect
1 Attach (Gale) 10 Single Ally/Enemy Adds Gale Element to target
2     Attach (Aqua) 10    Single Ally/Enemy Adds Aqua Element to target
3 Attach (Blaze) 10 Single Ally/Enemy Adds Blaze Element to target
4 Encounter - Field Lets you turn encounters on or off
5 Magic Resistance - Equipped Ally Reduces damage of magic attacks
6 Get More Genes - Equipped Ally Improves chane of gaining genes
 Tiger Genes
# Skill Name MP Target Effect
1 Diamon Density Mode 32 Single Ally Increases Defense (5 turns)
2 Divine Fist 120 Single Enemy Critical attack at end of turn
3 Counter 28 Self Counter after physical damage
4 Tiger Gate: Stage 1 - Equipped Ally Adds 20 points to Speed
5 Preemptive - Equipped Party Increases chance of preemtive attack
6 Tortoise Gate: MAX - Equipped Ally Adds 100 points to Defense
 Elephant Genes
# Skill Name MP Target Effect
1 Divine Fist 120 Single Enemy Critical attack at end of turn
2 Biliken Mode 24 Single Ally Increases Luck (5 turns)
3 S-Healing 180 All Allies Restores HP
4 Physical Attack - Equipped Ally Enhances physical attack power
5 Tortoise Gate: Stage 2 - Equipped Ally Adds 50 points to defense
6 EXP up - Equipped Ally Increases EXP gained by 20%
 Lion Genes
# Skill Name MP Target Effect
1 Cremate 16 Single Enemy Blaze Magic Damage
2 Karma 32 All Enemies Blaze Magic Damage
3 Biliken Mode 24 Single Ally Increases Luck (5 turns)
4 Blaze Attack - Equipped Ally Enhances Blaze power
5 Blaze Resistance - Equipped Ally Reduces Blaze damage
6 Auto Counter - Equipped Ally Chance to counter physical attacks
 Fish Genes
# Skill Name MP Target Effect
1 Cocytus 16 Single Enemy Aqua Magic Damage
2 Absolute Zero 32 All Enemies Aqua Magic Damage
3 Divine Fist 120 SIngle Enemy Critical attack at end of turn
4 Speed Boost - Equipped Ally +1 Speed on Level Up
5 Aqua Attack - Equipped Ally Enhances Aqua power
6 Aqua Resistance - Equipped Ally Reduces Aqua damage
 Tortoise Genes
# Skill Name MP Target Effect
1 Mowe 16 Single Enemy Gale Magic Damage
2 Ruwach 32 All Enemies Gale Magic Damage
3 Poison Hand 52 Single Enemy Poisons and damges target (5 turns)
4 Physical Resistance - Equipped Ally Reduces physical attack damage
5 Gale Attack - Equipped Ally Enhances Gale power
6 Gale Resistance - Equipped Ally Reduces Gale damage
 Devil Genes
# Skill Name MP Target Effect
1 Steal Item 10 Single Enemy Chance to steal item from target
2 Format 18 Single Ally/Enemy Heals all status except Fallen
3 Healing (MP) 1 Single Ally Restores MP
4 Herbivore Resistance - Equipped Ally Reduces damage from herbivores
5 Magic Attack - Equipped Ally Enhances power of magic attacks
6 Alert - Equipped Party Prevents being surprise attacked
 Dinosaur Genes
# Skill Name MP Target Effect
1 Tachyon Mode 28 Single Ally Increases Speed (5 turns)
2 Counter 28 Self Counter after taking physical damage
3 Stress 24 Single Enemy Damge for 10% of current HP
4 Carnivore Charge - Equipped Ally Enhances attacks against carnivores
5 Phoenix Gate: Stage 2 - Equipped Ally Adds 50 points to Luck
6 Physical Attack - Equipped Ally Enhances power of physical attacks
 Dragon Genes
# Skill Name MP Target Effect
1 Divine Fist 120 Single Enemy Critical attack at end of turn
2 Biliken Mode 24 Single Ally Increases Luck (5 turns)
3 Tachyon Mode 24 Single Ally Increases Speed (5 turns)
4 Herbivore Charge - Equipped Ally Enhances attacks agains herbivores
5 Tiger Gate: MAX - Equipped Ally Adds 100 points to Speed
6 Dragon Gate: MAX - Equipped Ally Adds 100 points to Attack
 Panda Genes
# Skill Name MP Target Effect
1 Stress 24 Single Enemy Damage for 10% of current HP
2 Healing (HP) 20 Single Ally Restores HP
3 Healing (MP) 1 Single Ally Restores MP
4 OZ up - Equipped Party Increazes OZ gained by 20%
5 Get More Items - Equipped Party Increase Item drop rate
6 Happy Smile - Field Gain 1 EXP per step taken
 Celestial Genes
# Skill Name MP Target Effect
1 Steal HP 100 Single Enemy Absorb targets HP
2 Telomere Revive 140 Single Ally Revive Fallen ally
3 Sacrifice - Single Enemy Use remaining HP to damage target
4 Carnivore Resistance - Equipped Ally Reduces damage from carnivores
5 MP Recovery - Equipped Ally Recover MP after battle
6 Magic Attack - Equipped Ally Enhances power of magic attacks

 
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