Posts Tagged ‘Omegasoft’

Aura Trainer HD Featured in iPad “New and Noteworthy” and “What’s Hot”! – On Sale to Celebrate

Sunday, May 30th, 2010

Aura Trainer HD for the iPad is currently on sale to celebrate being featured in iTunes “What’s Hot!” and “New and Noteworthy” sections in the Health & Fitness category; Check it out!  http://bit.ly/ak24rC

The iPhone version is here, if you don’t have an iPad:  http://bit.ly/9EGiHD

It’s refreshing to see fans and Apple recognize an esoteric app such as this; hopefully the trend will continue and more Omegasoft apps will be featured in the future.  Thanks for all your support Omega Faithful!

The iPhone Walks Into a Bar Debacle – Could it be Planned?

Tuesday, April 20th, 2010

As you’ve likely heard from multiple news sources, a prototype of the next generation iPhone 4G was recently discovered at a German beer house in Redwood City, California, apparently left there by an Apple employee following a night of drunken reverie. After an interesting journey, the device eventually ended up with the folks at Gizmodo, and it is now believed to be the real deal; the media frenzy over this has been intense to say the least.

Although this event was in all likelihood an honest and hilarious mistake, part of me wonders if the whole thing could have been planned. It doesn’t sound crazy to imagine Steve listening to his Archduke of Psychology’s instructions that, in light of Apple’s recent Machiavellian power plays, a few touches of perceived vulnerability might go a long way towards humanizing the company and quelling the nascent fires of rebellion brewing throughout the populace.

It can be argued that an event like this breaks Apple’s control of the news cycle for the product, but if you consider this as a planned tactical maneuver the point becomes moot (as it still would be a “controlled” leak). Something about it just seems too picture perfect: employees birthday, pictures of him drinking in the phone, the device left right on the bar stool in plain site, etc. It is an interesting way to generate buzz for the upcoming product, lighten the tense mood regarding Apple, and see how the public reacts to potential features for the next gen device without being officially married to them.

I’m not trying to be a conspiracy theorist, but I think it’s prudent to consider any news involving Apple as a potential strategic ploy. Also, the fact that the employee who lost the phone is still alive, and still apparently working at Apple, is an interesting point given Apple’s history regarding leaks. That being said, I think the situation probably was in fact unintentional, but it’s an interesting thought experiment to consider alternate possibilities.

That’s my two cents. I’m curious what everyone else thinks regarding this, so please feel free to post some comments; thanks!

How to build multiple targets (as in Lite Version and Full Version of an iPhone or iPad app) from a single Xcode Project

Tuesday, April 13th, 2010

There are times you may find yourself needing to create multiple variations of an Xcode project, the most common example of which being a Lite Version and a Full Version of an iPhone app or iPad app. One option to accomplish this is to simply copy the project folder and rename it, working with each project separately from that point on. This is not a good idea, as now you have twice the work to manage things going forward, and confusions are bound to arise. My friend Smasher puts it succinctly: “in that path lies madness!”, and with this he is correct.

A much better plan is to configure your single Xcode project with multiple targets, so that you can develop multiple versions of the project concurrently and selectively build the one you need at a given moment. Here is a step by step guide to do just this, synthesized from the info in various threads at iphonedevsdk coupled with personal trial and error, and using the case of Lite Version / Full Version:

Step 1: Make a copy of your original target by right clicking the existing target and selecting “duplicate”. Rename this target to YourAppLite

Step 2: When you created the second target; a new pList file should have appeared in the resources folder YourApp-info_copy.pList or something similar; rename this to YourAppLite-info.pList

Step 3: Edit this new pList to have a different Bundle Identifier, com.yourcompany.YourAppLite, for example. If you do not do this both versions of your app will be seen as the same app instead of two unique ones, and when you build the light version it will overwrite your full version in the simulator or testing device.

Step 4: If you are going to use a different application icon for the light version (as you should), edit this new pList’s Icon file property to reference a different icon from the full version, IconLite.png for example. Obviously you must create this asset and add it to your project for this new icon to appear for the lite version.

Step 5: Highlight the new target (YourAppLite) and right click to “Get Info”, then navigate to the build tab and set Configuration to “All Configurations”. Now scroll down a bit until you find the “Info.plist file” parameter under the Packaging group; alter this to reference the new lite version pList we created above instead of the original pList.

Warning-Potential Gotcha:You may have noticed when you duplicated the target another product with the same name as the first appeared in the products folder. You may, like I was, be tempted to name the second one YourAppLite and change some properties in the pList to reflect this. Do NOT do this; there appears to be a bug which makes the debugger unable to launch the executable when you build. Furthermore, once you have done this even if you change the product name back it still gives the error. Perhaps this was just me being silly, but others have run into a similar issue; at any rate it is not necessary to change the product name for everything to work correctly, so I recommend leaving it alone.

—————————————-INTERMISSION—————————————
Now you should be all ready to built multiple targets, but there are still some things we want to do to make managing both branches as seamless as possible. Go grab a drink, then resume the adventure.
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Step 6: Once again highlight the new target (YourAppLite) and right click to “Get Info”, then navigate to the build tab and make sure Configuration is still on “All Configurations”. Now scroll down quite a ways until you find the “Other C Flags” parameter under the GCC Language group; alter this to be “-DLITE_VERSION” (the leading -D is necessary). What this does is allow you to do things like:

#ifdef LITE_VERSION
// Code unique to your lite version
#else
// Code unique to your full version
#endif

in your code, just like a normal if statement.

Step 7: For any project resources that only need to be in the lite version OR the full version, you can “Get Info” on the file and then navigate to the “Targets” tab, deselecting the unnecessary target. This will help to keep each respective bundle size down, and is especially useful for large packages like adMob (which you’d likely only want in your lite version). Keep in mind that removing assets from a target in this way will likely coincide with the type of branching code described in step 6.

Step 8 (Optional): If you want a separate Default.png file for your lite version, first create the file and name it DefaultLite.png and add it to your project along side the regular Default.png. Now, right click on your YourAppLite target, select Add –> New Build Phase –> New Run Script Build Phase and paste the following in the script field:

mv ${TARGET_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/DefaultLite.png ${TARGET_BUILD_DIR}/${CONTENTS_FOLDER_PATH}/Default.png

Now close the window and expand the arrow next to YourAppLite target. You should see the run script you created, now grab it and move it just below “Copy Bundle Resources”. This will overwrite your Default.png with the DefaultLite.png at run time when you are building your lite version, just as you want.

Warning-Potential Weird Gotcha: Whenever I duplicate a target I notice that any Library Search Paths get slightly altered, so if you are using Library Search Paths and are getting strange errors, make sure you have the same values there in your Lite and Full version targets.

———————————————-Victory!——————————————–
And there you have it; multiple targets at your fingertips. Please feel free to leave some comments or point out any mistakes or gotchas. I hope you found this useful; good luck!
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Will the iPad revolutionize the world?

Thursday, March 18th, 2010

I don’t think it is any secret that the iPad is one of the most hyped devices in recent history…but I’m just not completely sold on its “magical” ability to transform the universe.  I’m not sure if my opinion is popular, but to me it seems like there were many disappointing elements to the iPad announcement: no camera, no multitasking, monthly fee for 3G despite not being a phone…and of course the atrocious name of the device itself.  Some developer friends of mine tell me that I’m not seeing the devices true potential, and I think that is fair; but to me that is all it currently embodies: a potential.  As it stands right now I’m finding it hard to see a huge demographic this device will grab.  If you want portability, you have your iPod touch.  If you want hardcore gaming, video/music production or  other intensive tasks, you have your desktop or laptop.

Don’t get me wrong, I do feel the iPad signifies an important change towards making computers more “background” to our lives…I just feel that it’s base capabilities fail to meet the challenge the hype takes on.  I mean, it has the same hard disk space as an iPod…and the lack of a video camera seems downright sinful.  The iPad would have been a perfect device for on the go/job skyping; that’s actually the niche I thought it was going to go for.

Anyway, that all being said, I DO plan to develop applications on the iPad in the near future…I just really hope by then iPad 2.0 will turn it into the magical beast I know it could be.

Site Redesign In Progress

Monday, March 15th, 2010

Hi Omegasoft Faithful,

Site redesign is well underway so please pardon our dust.  Some of the sections do not have content yet, but that will be changing in the very near future, as will the layout of existing content.  Thanks for all the support, we’re going to turn that into a streamlined and feature-full website!